League 6: everybody plays everybody each week h2h but it's also like roto in the sense of the stats are compiled and played against everybody else, albeit weekly. so it's most like 24ish roto seasons mashed together. then half the league makes the playoffs, plays each other, each week half are removed till finals. it's not like h2h since you never can lose with the 2nd best stats, nor win with the 2nd worst. if you are 2nd best or 2nd worst in any given week that's how you'll be scored (2nd or 15th).
draft is late march (decided by what owners say they can/can't do)
- rosters: 1 of each hitting spot (LF/CF/RF) with 1 any OF, 2 utils, 1 MI, 1 CI. 5 SP, 5 RP, 1 P, 4 BN. infinite IR's but can't add them from FA to stash. also one prospect stash per team (max 150/50 at bats/innings). who that one player is can be adjusted all year.
- scoring: 10x10. hitters: hits, RBI's, runs, HR's, steals, OBP, OPS, total bases, XBH, steals %. pitchers: starter wins, QS, K's, ERA, WHIP, net saves, saves + holds, K%, inherited runners stranded, total bases allowed. 35-72 innings per 7 day matchup (does adjust for shorter/longer matchups). no adds limits.
available teams (4): draft slot is determined by where keepers go (snake draft). keeper prices in () below. can't keep more than 1 1st rounder. keep 4.