LEAGUE RULES SUMMARY
[COLOR=var(--color-gray-65)]2019-2020 NHL
SLOW ICE
[/COLOR]
[COLOR=var(--color-primary)]GENERAL[/COLOR]
- League Name: Slow Ice
- Duplicate Player Allowance: Not Used
- Scoring System: Head-to-Head Points
- Maximum # of teams: 12
- League Creator Username: neilcmr
- Commissioner Team Name: Neil's Team
[COLOR=var(--color-primary)]SCHEDULE[/COLOR]
- Your league stats begin accumulating on: Wed Oct 02, 2019
- Your league stats end accumulating on: Sat Apr 04, 2020
- Merge first n periods of season: 2
- Merge last two periods of season: No
Playoffs
- Playoffs will begin in this Scoring Period: 24 (Mar 24/20 - Mar 30/20) and last for 2 periods (rounds).
- Number of teams qualifying for playoffs: 4
- Reseed each playoff round: No
* To view the playoff bracket, go to the Standings screen and click on the Playoffs tab.
[COLOR=var(--color-primary)]PLAYER POOL[/COLOR]
- Player Pool:All teams
- Players traded out of league's player pool continue to accumulate stats: Yes
- [COLOR=var(--color-gray-40)]Only[/COLOR] include players associated with a NHL team in the player pool: No
- Lock Player Pool: No
[COLOR=var(--color-primary)]ROSTERS[/COLOR]
Restrictions
- Minimum Total Players: 0
- Maximum Total Players: 21
- Minimum Players: 0
- Maximum Players: 15
- Maximum Reserve Players: 6
- Maximum Injury Reserve Players: 4
- Maximum Minor League Players: Not Used
- Prevent any transaction that would cause a roster to become illegal: Always
- Allow suspended players to be moved to Injured Reserve: Yes
- Allow players on a bye week to be moved to Injured Reserve: No
- Injured Reserve players count toward roster limitation rules: No
- Only players on the NHL Injured Reserve List may be moved to the Injured Reserve slot: No
- Injured Reserve Enforcement type: None
[COLOR=var(--color-gray-50)]Pos[/COLOR] [COLOR=var(--color-gray-50)]Min Active[/COLOR] [COLOR=var(--color-gray-50)]Max Active[/COLOR] [COLOR=var(--color-gray-50)]Total Max[/COLOR] [COLOR=var(--color-gray-50)]Max GP[/COLOR] [COLOR=var(--color-gray-50)]Forward (F)[/COLOR] [COLOR=var(--color-gray-50)]9[/COLOR] [COLOR=var(--color-gray-50)]36[/COLOR] [COLOR=var(--color-gray-50)]Defense (D)[/COLOR] [COLOR=var(--color-gray-50)]4[/COLOR] [COLOR=var(--color-gray-50)]16[/COLOR] [COLOR=var(--color-gray-50)]Goalie (G)[/COLOR] [COLOR=var(--color-gray-50)]2[/COLOR] [COLOR=var(--color-gray-50)]8[/COLOR]
- [COLOR=var(--color-gray-40)]If the maximum number of games played has been exceeded for a particular position during any Scoring Period, all players set to that position on the Team Roster screen will no longer accumulate any more stats/points beginning the day after the maximum was met or exceeded, for the remainder of that Scoring Period.[/COLOR]
Position Eligibility
[COLOR=var(--color-primary)]SCORING[/COLOR]
[COLOR=var(--color-gray-50)]Scoring Group[/COLOR] [COLOR=var(--color-gray-50)]Scoring Category[/COLOR] [COLOR=var(--color-gray-50)]Points[/COLOR] [COLOR=var(--color-gray-50)]Skaters[/COLOR] [COLOR=var(--color-gray-50)]Assists (A)[/COLOR] [COLOR=var(--color-gray-50)]1[/COLOR] [COLOR=var(--color-gray-50)]Skaters[/COLOR] [COLOR=var(--color-gray-50)]Game Winning Goals (GWG)[/COLOR] [COLOR=var(--color-gray-50)]1[/COLOR] [COLOR=var(--color-gray-50)]Skaters[/COLOR] [COLOR=var(--color-gray-50)]Goals (G)[/COLOR] [COLOR=var(--color-gray-50)]1[/COLOR] [COLOR=var(--color-gray-50)]Skaters[/COLOR] [COLOR=var(--color-gray-50)]Hat Tricks (HT)[/COLOR] [COLOR=var(--color-gray-50)]1[/COLOR] [COLOR=var(--color-gray-50)]Skaters[/COLOR] [COLOR=var(--color-gray-50)]Power Play Assists (PPA)[/COLOR] [COLOR=var(--color-gray-50)]0.5[/COLOR] [COLOR=var(--color-gray-50)]Skaters[/COLOR] [COLOR=var(--color-gray-50)]Power Play Goals (PPG)[/COLOR] [COLOR=var(--color-gray-50)]1[/COLOR] [COLOR=var(--color-gray-50)]Skaters[/COLOR] [COLOR=var(--color-gray-50)]Short Handed Assists (SHA)[/COLOR] [COLOR=var(--color-gray-50)]1[/COLOR] [COLOR=var(--color-gray-50)]Skaters[/COLOR] [COLOR=var(--color-gray-50)]Short Handed Goals (SHG)[/COLOR] [COLOR=var(--color-gray-50)]2[/COLOR] [COLOR=var(--color-gray-50)]Goalies[/COLOR] [COLOR=var(--color-gray-50)]Assists (A)[/COLOR] [COLOR=var(--color-gray-50)]1[/COLOR] [COLOR=var(--color-gray-50)]Goalies[/COLOR] [COLOR=var(--color-gray-50)]Shutouts (SHO)[/COLOR] [COLOR=var(--color-gray-50)]1[/COLOR] [COLOR=var(--color-gray-50)]Goalies[/COLOR] [COLOR=var(--color-gray-50)]Wins (W)[/COLOR] [COLOR=var(--color-gray-50)]2.5[/COLOR]
Other Scoring Preferences
- Score Flex positions by the players' actual positions: No
- Count 0-0 scores as wins, losses or ties: Yes
- Stat Correction Handling: No Official Scoring changes will affect your league beyond the default stat freeze time. Official corrections will be applied to your league if they come in within 7 days (168 hours) after the end of that game. Any Official Scoring changes which come in after this time will not be reflected in your league stats/scores and standings.
[COLOR=var(--color-primary)]TRANSACTIONS[/COLOR]
Lineups
- Lineup Change System: Owners enter lineup changes
- Lineup changes are executed: Daily
- Lineup Changes are locked 0:05(hours:minutes) Set amount of time before each player's game of the day
Trades
- Trade System: Owners propose their own trades
- Trading Period: All Year
- Maximum Trades per Team: Unlimited
- Trade Deadline Date:Not Used
- Trade Voting System: Owners
- Days to Vote: 2
- # of Objections Required: 33%
Claims/Drops
- Claim/Drop Privileges: Owners perform their own claims & drops
- Max # of claims per season:Unlimited
- Max # of claims per week: Unlimited
- Use Waiver Wire process: Yes
- Allow claims/drops before the draft: No
- Can't drop list: Not Used
- Pending claims/drops are viewable by: One's own team
- Failed claims/drops viewable by: One's own teamFree Agents
- Free Agent Claim System: Bidding
- Free Agent bids are processed on: Mon at 9:30 am KSTWaiver Wire
- Waiver Wire claim system: Automated Priority Order
- Rotate Waiver Wire Claim Order After Each Claim: Yes
- Waiver Wire players are processed: After a selected # of Days
- # of days players remain on waivers for: 2Bidding Settings
- Vickrey/Proxy (ebay-style) Bidding: No
- Bid tie-breaker: Random
- Player claim budget: $1,000
- Bid increment: $1.00
- Minimum bid: $0.00
- Show highest pending bids: No
- Show team with highest pending bid: No
- Pending claims/drops are viewable by: One's own team
- Failed claims/drops viewable by: One's own team
[COLOR=var(--color-primary)]DRAFT[/COLOR]
- [COLOR=var(--color-gray-40)]Division[/COLOR]:
- Draft Type: Live Online Standard (Regular & Slow)
- # of rounds: 21
- Draft Date: Thu Sep 19 2019, 9:00AM KST
- Time limit per pick: 8 hours
- All teams will have the same # of players as the # of rounds when draft ends: No
- Immediately pick for owners not present in draft room: No
- Fill rosters legally when drafting: Yes
- Draft Order creation: Random - Snake/Serpentine
- Draft Order: Neil's Team
- Undrafted players go to the: Waiver Wire