Re: Creative Ideas to Increase Competitiveness
Originally Posted by
Referee3083
This is all really helpful guys! Thanks for taking the time to respond. REP spread around
Pulling it all together, these are the ideas I’m thinking of taking to the GMs. I don’t plan on using them all, but want to get a sense of what people in my league are interested in:
Activity:
- Increase the annual buy in from $10 to $15 / $20
- Set a minimum participation limit. If you fail to roster x% of your total games per a week 3 times, you get booted from the league
- Get an actual trophy with winner’s names on it
Parity:
- Winner can only keep 7 & runner up can keep 8 from their season ending rosters. These teams can keep up to 9 through acquiring new players via off-season trades.
- Limit the number of free agent pick-ups per season to 20 (we get 60 a year, and by far and away, I’m the most active).
- Simplify the scoring categories (get rid of +/- and SHP, maybe more aggressive ideas too)
- Drop the # of keepers from 9 to 6.
- Create 2 rookie keeper spots
- Full re-draft
I'm open to other thoughts / ideas!
I was in a football league with some great features.
1. Weekly prizes down the stretch: Top player at a rotating position won some small amount of cash: QB, WR, RB, TE, D, K. These ran through the playoffs, so even teams eliminated in the consolation bracket would set lineups and have a shot at winning stuff.
2. All-Star game. In fantasy football week 17 is rife with team sitting players, so many leagues end in week 16. Week 17 has the division winners pick all-star teams making up a lineup from teams in their division. Wining division gets bragging rights, and they split some cash. All-Star division winners are tracked, like league champs. You can run this whatever week you like, but near season end makes sense.
3. Combined head to head, and total points scoring. The league standings we based on league points. You have a head to head each week which is worth 2/1/0 for a win/loss/tie. Additionally, Scoring in the top/middle/bottom third is worth 2/1/0. So you get the best of both head to head, and total points. Having opponents put up fluke weeks won't kill anyone. One year I had 3 of the 5 highest scores on the season, and was 1-2 those 3 weeks.
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